V.F.C. II is my second messing around with fighting engines. It was made for Pico Day 2016. I have improved the AIs based on my studies and observations on numerous fighting genred games and added some new features based on players’ feedbacks and some ideas which came out from nowhere. Still, there are many things to improve and to try. I am excited that I have come this far. It’s a hell of adventure!
There is new idea to make its sequel, but still raw and vague. Any suggestions?